

Using a simple scene depicting a section of a lunar landscape proved a good basis of exploring the parameters available in PDI for terrain fracturing. The workflow consists of drawing a curve for the fracture path and sending a Cracker rigid body object along the curve, which serves as a motion path for the Cracker to break up terrain. The Cracker feature is ideal for earthquake simulations and could serve other purposes, such as for an ice breaking ship traversing an ice sheet. How you model the geometry has a bearing on how it shatters too – we opted to create a detailed curve on basic geometry to follow a natural valley/fault line on the lunar texture.

PDI cracked around that area successfully but for greater precision you’ll need to model accordingly. Also, as you may expect, the distance between points on the motion path affects the speed of the cracker, which then influences the behaviour of fractured pieces. Overall, PDI does exactly what it says on the tin. It’s artist friendly so you don’t need to be an overly technical person to find it accessible, and the learning curve isn’t steep. The website tutorials give handy examples, but some could use a boost in audio/video production quality.Ĭreating detailed destruction is a challenge that takes time and during testing we were able to create expected results and then further refine these – all in a very timely fashion. Initial setup doesn’t take too long and PDI is quick to compute, which makes tweaking a breeze. One small niggle we found after creating the cracked eggs scene was that numerous egg shell normals were at random, reversed and hardened. This required unplanned correction work, which became compounded by having multiple small fractures to deal with. It would also be good to see the introduction of a wider range of features added to tackle less rigid destruction effects, such as sand simulation and cloth tearing. Verdict Adding Pulldownit to your pipeline is simply a no-brainer if you need to raze a building, a town or even an entire city Features – 4/5 Performance – 5/5 Design – 4/5 Value for money – 4/5 Overall – 4/5.

This isn't even the pokemon center on Route 4 before Mt. Which has black edges instead of actual scenery the real game has.ĭying before the first pokemon center took me to Route 4. #Pulldownit maya 2016 crack serial number#.
